Counter-Strike 2 Update Introduces TrueView and Fixes to Surfing
The latest Counter-Strike 2 update introduces a major improvement to demo viewing with TrueView. Additionally, the surf fixes tested in the Beta branch have now been deployed to the game.
TrueView: A Precise Representation of Player Experience
The new demo playback, TrueView, offers a more accurate representation of how a player experiences the game. It is only available for the latest version, and will be disabled if there’s a version mismatch between the demo and the game client.
- Added TrueView demo playback, which reconstructs the observed player's original experience more accurately by re-running client-side prediction.
- TrueView playback will show the effects of Damage Prediction, if it was enabled by the observed player at the time.
- TrueView does not reconstruct the precise timings of rendered frames, so some differences between the original player's experience and TrueView playback will remain, especially in very slow motion playback. The player's frame at the time when the mouse was clicked, which is used for hit registration, is shown accurately to the nearest demo playback frame. However, reaction effects such as recoil, muzzle flash, blood splatter, and ragdoll are delayed while playing the game by one or two frames due to the way CPU and GPU work is pipelined, and will not appear at the same time during demo playback.
- TrueView demo playback might not work properly on old demos and is disabled by default if the playback client version does not match the client version when the demo was recorded. You can set cl_demo_predict 2 to override this.
- Fixed a bug causing third person models to not animate smoothly.
- Fixed a bug causing time to lurch forward by one tick when unpausing a demo.
The new demo playback was likely rolled out in preparation for the second set of AnimGraph 2.0 updates. The upgrade will feature third-person updates affecting how the game feels.
Surf Fixes
Another major fix included in this relatively small feature update is the surf fix, which was tested in a separate beta branch for over a week.
- Fixed a case where air acceleration was clamped incorrectly while surfing.
- Fixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex.
The update also features minor bug fixes. The patch notes can be found here.
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Featured Image Credit: Valve
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