Strafe logo
Four South Korean Companies Compete for the StarCraft IP

Four South Korean Companies Compete for the StarCraft IP

StarCraft II
31 Mar
Andre Guaraldo

The StarCraft franchise, a cornerstone of gaming history and a cultural phenomenon worldwide, is at the center of an intense bidding war. Four of South Korea's largest gaming companies are fighting for the rights to develop and publish new titles under Blizzard Entertainment’s iconic intellectual property (IP).

This competition will definitely reshape the StarCraft universe, potentially expanding it into new genres like role-playing games (RPGs) and first-person shooters (FPS).

The Contenders

Each company brings unique strengths and ambitions to the table:

  • NCSoft: Known for its expertise in MMORPGs like Lineage and Guild Wars, NCSoft has reportedly pitched an RPG adaptation of StarCraft. Their experience in creating expansive virtual worlds positions them as a strong contender for a genre shift that could deepen StarCraft's lore and character development.
  • Nexon: With a track record of success across multiple genres, including RPGs, shooters, and mobile games, Nexon has proposed innovative ways to utilize the StarCraft IP. Their versatility could lead to groundbreaking adaptations that appeal to both long-time fans and new audiences.
  • Netmarble: A leader in mobile gaming, Netmarble aims to bring StarCraft to mobile platforms. This approach could make the franchise more accessible globally, tapping into a massive audience of mobile gamers while retaining its core sci-fi strategy elements.
  • Krafton: Best known for PUBG, Krafton has expressed interest in developing a new StarCraft game leveraging its expertise in competitive multiplayer experiences. While details about their proposal remain scarce, their reputation for high-quality development makes them a formidable competitor.

Why South Korea?

South Korea holds a special place in StarCraft's legacy. The original StarCraft (1998) and its expansion Brood War became cultural phenomena there, laying the foundation for modern esports. Professional players achieved celebrity status, and tournaments offered million-dollar prize pools. Even decades later, the franchise remains deeply ingrained in South Korean gaming culture.

For these companies, acquiring the StarCraft IP is more than a business opportunity—it’s a chance to honor and expand upon a national gaming treasure. The winning bidder would not only gain access to an established global fanbase but also secure a prestigious foothold in the international gaming market.

Lim "SlayerS_BoxeR" Yo-Hwan, is a legendary South Korean StarCraft player nicknamed "The Terran Emperor" that became a cultural icon, inspiring fans worldwide. Lim "SlayerS_BoxeR" Yo-Hwan, is a legendary South Korean StarCraft player nicknamed "The Terran Emperor" that became a cultural icon, inspiring fans worldwide.

Pros and Cons

The contract with Blizzard reportedly includes:

  • Development rights for new games across various genres (RPGs, FPS, etc.).
  • Global publishing rights.
  • The potential to revive and expand one of gaming's most beloved universes.

Blizzard is said to prioritize partners with strong development capabilities, global reach, and marketing expertise. The stakes are high—not just for the companies involved but also for Blizzard itself. A successful partnership could breathe new life into the franchise; failure could tarnish its legacy.

Challenges Ahead

While this bidding war is exciting for fans, it comes with risks:

  • Preserving Legacy: Any new game must respect StarCraft’s rich history while innovating enough to attract modern gamers.
  • Genre Expansion: Transitioning from real-time strategy (RTS) games to RPGs or FPS titles could alienate purists if not handled carefully.
  • Global Expectations: The winning company must balance South Korea’s reverence for StarCraft with the broader expectations of its global audience.

Blizzard’s Role

Blizzard Entertainment has remained tight-lipped about the process but is reportedly taking great care in selecting a partner. Their criteria likely include not only financial offers but also creative vision and operational plans. Interestingly, Blizzard is also rumored to be working on its own new StarCraft project—a shooter led by Dan Hay (formerly of Far Cry)—indicating that multiple new entries in the franchise could be on the horizon.

What Could This Mean for Fans?

If executed well, this deal could usher in a golden era for StarCraft:

  • New genres like RPGs and FPS could expand its universe and attract diverse audiences.
  • Mobile adaptations might introduce younger generations to the franchise.
  • Competitive multiplayer games could reignite its esports dominance.

However, fans remain cautious. Poor-quality adaptations or "cash-grab" mobile games risk damaging the franchise’s reputation beyond repair.

Who is going to outbid their opponents?

The competition between NCSoft, Nexon, Netmarble, and Krafton represents not just a business deal but a very important moment for one of gaming’s most iconic franchises. With South Korean gaming giants at the helm, the future of StarCraft promises innovation while carrying immense pressure to honor its legacy.

Blizzard and its eventual partner will have to navigate this high-stakes venture with care as we may witness either a triumphant revival or a gigantic misstep that can bury Starcraft's future for good.

For now, fans can only wait—and hope—that this legendary series gets the revival it deserves and is long due.

Featured image credits: Blizzard Entertainment

Read also:

Team Vitality secure third consecutive trophy after epic Grand Finals at BLAST Open Spring 2025

The Last of Us Producer Working on New League of Legends Live-Action Series

Tencent Invests €1.16 Billion in New Ubisoft Subsidiary for Rainbow Six, Assassin's Creed, and Far Cry

Comments (0)

Log in to comment on this match